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About Digital Art / Professional Chris WhitakerMale/United States Groups :iconlowpolyworkshop: LowpolyWorkshop
 
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Yin Yang Girls by FunkyBunnies
Yin Yang Girls
Hi everyone! just thought I'd try and do a new Zbrush sculpt timelapse.  I've had a vague idea of some sorta Yin Yang design for a while, so I thought I'd give it a shot.  Hope you like it :D

you can view the timelapse here if you're interested :)
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Lieutenant Stache (Anchors in the Drift) by FunkyBunnies
Lieutenant Stache (Anchors in the Drift)
World War 2 engineer character for canceled game Anchors in the Drift, sculpted in Zbrush.  I think this is the last character I was working on at 5th cell before we all got canned.  It was redesigned shortly before the project got canceled - so I sadly never got to finish the new version of him.  I like this version too though :)

Concept by Mike Uziel
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Viking style test (Anchors in the Drift) by FunkyBunnies
Viking style test (Anchors in the Drift)
early in preproduction of this canceled game (Anchors in the Drift), we were able to spend some time exploring the 3d style once again.  Each of us on the character team did our own take on a loose concept, riffing off eachothers' sculpts, and we picked the one with the greatest appeal to move forward with.  We decided TD Chiu's take was the strongest, but there are a couple things I still like about this ol' sculpt :)

sculpted in zbrush
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Domain (Anchors in the Drift) by FunkyBunnies
Domain (Anchors in the Drift)
Enemy character from canceled isometric action game Anchors in the Drift
software: Zbrush, Maya, Photoshop, Ddo

concept by Stacey Clark and TD Chiu, who also modeled and textured the weapons
more at Artstation
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Jing the monk (Anchors in the Drift) by FunkyBunnies
Jing the monk (Anchors in the Drift)
Monk brawler character from canceled isometric action game Anchors in the Drift
software: Zbrush, Maya, Photoshop, Ddo, shown in Marmoset

concept by Mike Uziel and Nick Southam

trying not to spam DeviantArt with tons of images, so there's more at Artstation :)
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Wolfrider (Anchors in the Drift) by FunkyBunnies
Wolfrider (Anchors in the Drift)
Wolfrider character from canceled isometric action game Anchors in the Drift
software: Zbrush, Maya, Photoshop, Ddo

concept by Scott Kikuta
wolf model and texture by Elijah Evenson

more at Artstation
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Julia the Assassin (Anchors in the Drift) by FunkyBunnies
Julia the Assassin (Anchors in the Drift)
Roman Assassin character from canceled isometric action game Anchors in the Drift
software: Zbrush, Maya, Photoshop, Ddo

concept by Scott Kikuta
more at Artstation
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Taro the samurai (Anchors in the Drift) by FunkyBunnies
Taro the samurai (Anchors in the Drift)
Samurai character from canceled isometric action game Anchors in the Drift
software: Zbrush, Maya, Photoshop, Ddo

concept by Scott Kikuta

more at Artstation
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Jackson (canceled project) by FunkyBunnies
Jackson (canceled project)
this was a main character to a canceled 3rd person action game
software: Zbrush, Maya, Photoshop, Ddo

the face and hands were a collaboration between myself and Mike Uziel

I don't really want to spam extra images, so there are more shots on my Artstation if you're interested :D
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Face Studies (canceled project) by FunkyBunnies
Face Studies (canceled project)
As we went through preproduction, we were able to spend a little time honing in on the 3d sculpt style and personality of a selection of characters from the game.  We all explored a few characters and it was a blast to work on this with TD Chiu, Elijah Evenson, and art direction by Mike Uziel
software: Zbrush

the project got canceled before many of these characters were fleshed out to completion, but it was a cool chance to explore this style anyway :)
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I've been primarily freelancing for a little while now, and I'm sorta loving it.  
(note: this journal is mostly geared towards people who are currently working at a studio, but maybe there are some interesting bits for other people too!)

I decided to leave my last studio gig almost exactly 2 years ago and I've never felt like I've progressed faster!  It's definitely more stressful when you don't always have a steady paycheck you can rely on and your freelance duties are much more varied than an inhouse studio job.  But it's also very liberating to know that it's all on you - there are no complicated factors like coworkers you can unfairly blame, no management making you do silly things, etc.  

Ultimately, if you're struggling to pay yer bills then you're either just mega unlucky or you need to get better.  I can't speak for everyone's situation of course, some people have a ton of responsibilities where it'd be unwise to take the plunge and I've also known plenty of way better artists than me having a harder time than me staying afloat :(.  

But I think it's an interesting experience to freelance for a little while if you think you can really afford to make such a gamble!  
Especially if you're starting to feel complacent/uninspired in whatever your current situation is :)

Edit: Don't get me wrong! Working in-house is awesome too, but I think it's worth a try for everyone to freelance for a little while to see how they like it :)
I didn't think anyone would be interested in this post, but lemme list some pros/cons from my personal experience and compare to how you guys feel about it. 

I'm interested in hearing your thoughts!

Pros:
  • 1. You make your own schedule - If you plan accordingly, you can take a vacation whenever you please to go to that concert or visit a friend etc.  Likewise, if you're not a morning person you can work later in the day or at night on certain days
  • 2. You can choose a variety of projects to contribute, which is great if you've been locked into a certain style for a long period of time or just if you have a lot of ADD!
  • 3. The tasks are generally fairly short term if you choose for it to be that way, although you can also get a semi-full-time contract without too much trouble if you find a place you really like working with
  • 4. You work from the comfort of your home, so you'll never forget to bring something with you, worry about IT mucking something up, etc.
  • 5. Your rates are defined by you, and by failing to make realistic quotes (either too low or too high) you gradually learn your individual worth.
  • 6. If you manage your time effectively, you can have way more free time to do personal work or whatever you want

Cons:
  • 1. Since you make your own schedule, you have to stay organized or you'll end up spending all your time working or looking for work.
  • 2. It's very hard to be in a situation where your input is truly important and invested in the project.  As far as the client is concerned you're not much more than an art machine, whereas in-house you can contribute ideas to other team members (art, design, coders, etc) and put more passion into the project as a whole.
  • 3. Some short-term contracts have a very short turnaround time and you end up having to go balls-to-the-wall to get it done in time (either for your deadline of bills/rent, or for the client's deadline)
  • 4. Since you work from your home, you'll have to figure out what makes you work efficiently.  There will always be the urge to check facebook, cghub, deviantart, email, etc. and you need to manage how that will affect your time.
  • 5. If you're not careful with your clients you can get ripped off, especially early on.  But that'll help you learn what type of client to avoid, and what kind of rate to charge
  • 6. It's very rare to get to work with a team like you would in-house.  Learning from your peers becomes a lot more difficult, so you have to reach out to them in other ways to make up for it
 
  • 7. Your friends, roommates, and family will not be able to differentiate between when you're working and when you're taking a break so they will most likely assume you are always taking a break unless you talk to them about it.  Especially if they're not artists themselves
  • 8. There will almost always be dry weeks/months so you have to plan accordingly and save up money so you can afford to stretch until the next gig
  • 9. If you freelance too long and eventually want to work in a studio, you'll probably meet a little resistance - HR will wonder why you've avoided working in-house for so long, wonder if you have trouble playing nice with others, wonder if you have the skills you need for an in-house position, etc.  So I'd just be careful!

...actually, I mostly just wanted to update my journal since it's been like a year and I always forget to do that lol >.>
there are much better posts about this other people have done, I'll see if i can find any :)

deviantID

FunkyBunnies
Chris Whitaker
Artist | Professional | Digital Art
United States
3d character artist
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:icongrimnor:
Grimnor Featured By Owner Edited Jan 17, 2016
thanks a lot for the watch :)
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:iconsmolb:
Smolb Featured By Owner Sep 11, 2015   General Artist
Thanks for the watch :)
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:iconben-keen:
Ben-Keen Featured By Owner Sep 6, 2015   Digital Artist
Good stuff! Seen some of your vids on Youtube :)
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:iconfunkybunnies:
FunkyBunnies Featured By Owner Sep 7, 2015  Professional Digital Artist
hey thanks a bunch, Ben! really dig your work!
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:iconxavier777787:
Xavier777787 Featured By Owner Aug 25, 2015  Professional Digital Artist
I watched your Horo sculpt and was totally inspired! Your art is awesome.
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:iconfunkybunnies:
FunkyBunnies Featured By Owner Aug 27, 2015  Professional Digital Artist
Hey thanks a bunch, man!! If something about my work can inspire another artist on some level, that's the greatest achievement I can think of :D
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:iconh0llyf0x:
H0llyf0x Featured By Owner May 27, 2015  Hobbyist General Artist
Your art is extremely Awesome! I saw your pirate boat you made in high school BTW! TOTALLY EPIC!!!! 
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:iconfunkybunnies:
FunkyBunnies Featured By Owner May 31, 2015  Professional Digital Artist
hey thanks a bunch, Holly!
and wow i'm amazed anything from when i was in high school is still around the net haha
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:iconh0llyf0x:
H0llyf0x Featured By Owner Jun 8, 2015  Hobbyist General Artist
Well, truth be told, I didn't watch it on the net... *giggles* I have heard a lot of stories about you!  So you really dress up like a sandwhich one year I hear!
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:iconfunkybunnies:
FunkyBunnies Featured By Owner Jun 11, 2015  Professional Digital Artist
haha oh wow, when I was like 10 I made a sandwich costume for Halloween I think.  
I'm amazed you know that haha.  Did you live in central Illinois for a while or something?  

Sorry if we went to school together! I have a horrible memory CURSE YOU! 
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